It's annoying enough that I cannot merge two mercenary armies together, but it sort of makes sense. You cannot attach troops to your mercenary armies.But even when you hit unlimited ducats there is never a mercenary infantry with a full artillery back row, which means that effective fighting and sieging makes attaching regular artillery to your merc armies. It makes sense at first, because the cost is so prohibitive, never mind for mercenaries. Except for the first years of artillery use, when only a couple of units per army make sense, mercenary armies never have enough artillery. The more balanced armies are a bad compromise.And I haven't checked, but I wouldn't be surprised if there are times when some armies have infantry over combat width. There is no way to know which enemy stacks are mercs or regular troops, but I am pretty confident the reason I wipe out so many large pure infantry stacks is because they're mercs. It would be one thing if they were manageable stacks of 15-20, but even in the very late game I rarely let stacks of over 40 walk around, let alone stacks with over 40 infantry, which would put a well balanced stacks at over 85. The pure infantry armies are totally useless. Clearly there is a limited number of army size/composition templates that are valid everywhere, and they scale much too fast compared to force limit. No matter how many regions your are present in, there are almost never small and cosy armies to hire that will bring you just about to force limit.
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